Creating Hulk Using Maya and ZBrush: Part 3
January 11, 2016 - Uncategorized
1. Creating the Eye
Open the file which was saved in the previous part of the tutorial.
with the head modeling, go to Create > Polygon Primitives >
Draw a small plane around the eye area.
In the side
view, place the plane polygon in Z
axis around the eye line area as shown in the following image.
create the eye outline. Press F10 to jump into the edge selection mode.
With an edge of the plane selected, go to Edit Mesh > Extrude command.
With the Extrude command selected, extrude the edge 5
times around the lower eyelid as shown.
Following the same process, extrude the upper edge six times
to reach the starting point. Now, press the F9 key to jump into vertex
selection mode. To close the edge loop, select both the opposite vertices and
then go to Edit Mesh > Merge command to merge the selected vertices.
So far, I have edited the eye only in the front view. To
make the eye geometry curved according to the real eye, I have to work in the
side view also. With the corner vertices selected, pull them back on the Z-axis
in the side view to make the shape curved.
Press F10 to jump into edge selection mode. With two upper corner eyelid edges selected, extrude them up once to the middle of the
Following the same process, select one lower corner edge of
the eye and extrude and drag it down to the nostril area.
2. Mirroring the Mesh
Create the mirrored part of the face for the
right side. Before that, I must move the transform gizmo to the center of the
With the mesh selected, press and hold the D key and also press
and hold the C key for edge snap, then drag with the middle mouse button
onto the grid.
After releasing the D and C keys, the transform
gizmo appears at the middle of the face as shown in the image.
With the mesh selected, click on the Edit menu and
then click on the Duplicate Special option box.
In the Duplicate Special Options window, turn
on Instance radio button and put the
value of -1.00 in Scale X box. Click on Duplicate
Special button to duplicate the mesh.
the polygons for nose and eye modeling, go to Edit Mesh > Insert Edge
Loop Tool command.
With Insert Edge Loop Tool selected,
inserted three edge loops as shown in the following image.
corresponding vertices of nose and forehead areas selected, go to Edit Mesh > Merge command to merge the selected vertices together.
the same way, I have merged two pairs of vertices under nose and forehead vertices.
With the first
two lower forehead mesh edges selected, extrude it two times. After that, merge
the associated vertices also.
mesh preview, press 3 on the keyboard
and then extrude the eye border edges.
edges once more and merge the corresponding vertices.
chick area edge selected, extrude it up to the lip out line and then merge it. After that, arrange the vertices according to
the reference image.
With the two
edges selected around the upper lip border, extrude and move it little bit as shown
in the image.
side edge of the nose selected, extrude it two times towards the nose and the
upper lip as shown in the following image.
indicated edges selected, extruded them up to the nostril.
extruding the upper lip faces to form the lip outline as shown in the following
Edit it in the
side and front views too.
3. Creating the Nose
Go to Edit Mesh > Append to Polygon Tool and then click on upper nose border edge and
after that click on the front edge and press Enter key to apply the Append to Polygon Tool.
With the nose
border edges selected, go to Mesh > Fill Hole command to fill the
Go to Edit Mesh > Interactive Split Tool and intersect one edge as shown in the
With Insert Edge Loop Tool selected, insert
two edge loops to add details to the nose.
edge loops, edit the vertices both in the side and front views to shape them as
To add more
details to the nose shape, I have split the polygons by adding one edge loop as
shown in the following image.
the same way, split the nose faces twice more as shown in the following image.
key on the keyboard to see the nose shape in the smooth preview mode.
nostril area faces selected, extrude and scale them down a bit as shown in the
same faces selected, extrude once more and move them up inside the nose. It
should look like nostril.
To add some
more details, select the indicated edges of nostril and delete them by using Delete key button.
some faces for inserting edges to add more details as shown in the following
inserting edges, I have edited the vertices both in the front and the side views
to complete the nose.
In the next part of the tutorial, I will complete the rest of the face, head, mouth and eye modeling.
Source: Photoshop | Tuts